3D & VISUAL EFFECTS EDUCATION
Let’s raise your CG and VFX skills.
Cg-school.org – is an educational platform which helps you to gain knowledge and practical skills in the field of computer graphics without wasting your time and money. Our tutorials will help you create movies, games, VFX for films and commercials.
Join us:
- to get high-quality video tutorials to create vfx and compositing;
- attend free tutorials by professionals and experts CGI;
- get online training on Nuke, 3ds max, Unreal Engine, Houdini, After Effects and other advanced CGI programs.
Tutorials
Start your learning with professional video tutorials. In a concise and accessible form, we have outlined here all the necessary knowledge for a quick start in your chosen direction. The lessons consist of a theoretical part, which describes all the settings and parameters of the programs, and also contains work with real projects.
FUMEFX (Ru)
Fluid dynamics plugin for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena.
MOCHA PRO
Software and plugin for planar motion tracking, rotoscoping, object removal, image stabilization, and new PowerMesh tracking.
Online trainings
Follow the start of the trainings to take advantage of the maximum pre-registration discounts. All trainings are conducted by practicing professionals in your individual small group (up to 10 people). To get the maximum effect in a short time, we pre-recorded the lessons and divided them into chapters. And the teacher answers your questions every day and holds a live webinar once a week to check homework and live communication.

HOUDINI (FAST START) 4.0
4 Sep 2022. Instructor - Andrey Bilichenko.

3ds Max (VFX Artist) 4.0
19 Oct 2024. Mentor – Oleg Verenko.

Unreal Engine (Cinematics)
1 Nov 2025. Mentor – Oleg Verenko.

NUKE (COMPOSITING ARTIST) 5.0
2 Nov 2025. Mentor – Oleg Verenko.
Efficiency secrets: how did we become leaders in our areas?
No employees
We do not have any hired teacher who, for a small fee, somehow “teaches” something that has not been used for a long time. Teachers (project founders and partners of the school) are more responsible for your results, they give their best at trainings. We really benefit when you reach your goals and recommend us in the future.
Teachers are practicing professionals
You can see this in our portfolio and current projects. We know what is currently needed on the market, and what is already outdated. And we will be able to give you only the necessary up-to-date knowledge without unnecessary informational garbage.
We love what we do
As you noticed, we do not have paid marketing. We do not store your cookies in order to catch up with you for a month with ads and do not impose anything on you. And we just do our job – cool CG projects and lessons based on them. We are doing this project with pleasure, so that you are also satisfied.
Learn to solve real problems
In second place are tools and theory. It’s in our free tutorials.
Small groups at online trainings (up to 10 people)
The main thing in trainings is feedback from the teacher. This will give you more attention, more feedback, more communication and opportunities to get a good chunk of the teaching experience. Therefore, we do not inflate groups through marketing and work with you almost individually.
Free support and advice after the end of the course
Both in real projects and in further training. You can always contact practicing teachers about any questions and we will help you.
School on the market since 2012
For 10 years, our trainings, experience and educational materials have gone through fire, water and copper pipes. We have honed them to perfection, so we can train you faster and more efficiently than others.
Blog posts
[Видеоурок] Симуляция жидкости при помощи 3ds Max Fluids (3ds max 2018).
С того момента как Autodesk приобрела Naiad прошло немало времени. Но результаты на лицо - сейчас мы имеем внутренние инструменты для симуляции флюидов в Maya (Bifrost) и начиная с версии 2018 - в 3ds max (3ds Max Fluids). По этому не смогли не удержаться и сделали...
[Закрытый практический стрим] PhoenixFD – симуляция жидкости. 15 января. 20:00 мск.
С момента выхода наших крайних уроков по PHOENIX FD в программе много чего изменилось. С выходом 3-й версии симуляции водных поверхностей и огня настраиваются отдельно, появились новые параметры и возможности. Ускорилась работа за счет большей автоматизации процесса....
[Перевод статьи] Создание персонажей для Thor Ragnarok. Часть 2.
Оригинал: https://www.fxguide.com/featured/building-character-with-thor-part2/ В фильме-блокбастере режиссера Таики Вайтити в Новой Зеландии Тор: Рагнарок, огромный круг персонажей рассказывают историю битвы Тора ради спасения своих людей. В этой части мы говорим с...
Главная валюта XXI века.
Здравствуйте, уважаемый подписчик. На связи Олег, и сегодня я вам расскажу про битко основную валюту 21-го века. Правда, тут вы услышите совсем не то, чего ждали. Согласитесь, в голове у вас сидит жалость, что к большому сожалению, 5 лет назад вы не вложились в...
[Стрим] Как сделать Nuke еще лучше? 19 декабря. 20:00 Киев (21:00 Мск)
Если рассматривать композитинг в целом, то Nuke имеет все необходимые для этого инструменты. Для основных задач, которые ложатся на его плечи, не нужно покупать нестабильных, дорогих плагинов, которые, иногда усложняют работу программы. Но есть ситуации, когда рутину...
[Перевод статьи] Thor Ragnarok: Hela and back. Часть 1.
Оригинал статьи: https://www.fxguide.com/featured/thor-ragnarok-hela-and-back-part-1/ Австралийская студия Rising Sun Pictures (RSP) выпустила более 170 финальных сцен с визуальными эффектами для хита режиссера Тайки Вайтити Тор: Рагнарок. Супервайзером по визуальным...
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