The Complete Beginner's Training for CGI artists. Learn how to create videos and cinematics in Unreal Engine 5.


8 June 2024


8 weeks

Lessons language

English with various subtitles

Support language

English, Ukrainian, Russian


Oleg Verenko


330-900 USD

Unreal Engine is the world’s most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences by Epic Games. The latest generation, Unreal Engine 5, was launched in April 2022. One of its major features is Nanite, an engine that allows for high-detailed photographic source material to be imported into games. The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world’s largest photogrammetry library as of 2019.

Lumen is another component described as a “fully dynamic global illumination solution that immediately reacts to scene and light changes”. Lumen eliminates the need for artists and developers to craft a lightmap for a given scene, but instead calculates light reflections and shadows on the fly, thus allowing for real-time behavior of light sources. Virtual Shadow Maps is another component added in Unreal Engine 5 described as “a new shadow mapping method used to deliver consistent, high-resolution shadowing that works with film-quality assets and large, dynamically lit open worlds”. Virtual Shadow Maps differs from the common shadow map implementation in its extremely high resolution, more detailed shadows, and the lack of shadows popping in and out which can be found in the more common shadow maps technique due to shadow cascades.

There are several reasons why learning Unreal Engine 5 can be a valuable skill:

Growing Demand: As real-time 3D technology becomes more prevalent in industries such as film, television, architecture, and game development, there is an increasing demand for professionals who have experience with Unreal Engine.

Versatility: Unreal Engine can be used in a wide range of industries to create a variety of content, including games, films, architecture visualizations, and more. This means that learning Unreal Engine can open up opportunities in a range of fields.

Real-time Rendering and GI: Unreal Engine is a real-time rendering engine, which means that it allows you to see changes in your content as you make them. This makes the creation process faster and more efficient than traditional rendering methods.

Community: Unreal Engine has a large and active community of users who create tutorials, share knowledge, and collaborate on projects. Learning Unreal Engine means that you can tap into this community and benefit from their knowledge and experience.

Creativity: Unreal Engine is a powerful tool for creative expression. Learning Unreal Engine allows you to bring your ideas to life in a more interactive and immersive way, and to create content that engages and inspires others.

Through the Internet, you can find a pile of lessons, courses, trainings and articles, both free and paid. Free resources are very popular and affordable to anyone. At the same time, they lack consistency, proper explanation, methodology and are not following one learning path. You can spend a great value of time, trying to achieve some result, while a person who had a proper training has already started working using obtained knowledge, both theory and practice.

By the end of this course, you will have learned the fundamentals of the UE5 by creating your own photorealistic environment from start to finish with easy follow along videos.

Throughout the training, we will create 3 cinematics with varying complexity. Two environment scenes and one interior scene.

The course should have something for everyone, no matter the skill level. It is definitely well suited to give newcomers a great base to build on while also having a little gem here and there for everyone who has done similar things for years already.

Usage Unreal Engine

Unreal Engine is a powerful game engine and content creation tool used by game developers, filmmakers, architects, and other professionals to create interactive experiences, real-time simulations, virtual reality experiences, and other types of digital content. Here are a few examples of how Unreal Engine is used:

Game Development: Unreal Engine is widely used in the game development industry to create 3D games for consoles, PC, and mobile devices. Game developers use Unreal Engine to create complex game mechanics, AI systems, character animations, and more.

Film and Television: Unreal Engine is increasingly being used in film and television production to create virtual sets, pre-visualization, and virtual cinematography. With Unreal Engine, filmmakers can create complex environments and effects in real-time, allowing for faster and more cost-effective production.

Architecture and Design: Unreal Engine is used in architecture and design to create real-time 3D visualizations and virtual walk-throughs of building designs. Architects can use Unreal Engine to create interactive simulations of buildings, allowing clients to explore and interact with their designs in a more immersive way.

Education and Training: Unreal Engine is used in education and training to create interactive simulations, virtual reality experiences, and serious games. Educators and trainers can use Unreal Engine to create simulations that allow students and trainees to practice skills and learn in a more engaging and immersive way.

Advertising and Marketing: Unreal Engine is also used in advertising and marketing to create interactive ads, product visualizations, and virtual showrooms. Brands can use Unreal Engine to create immersive experiences that allow customers to interact with products in a more engaging and memorable way.

Where I can download and install Unreal Engine 5?

  • First you should install Epic Games Launcher https://www.unrealengine.com/en-US/download.
  • Login with your Epic Games account in the launcher.
  • In the Launcher go to the right top corner and press the orange button “Install Engine”.
  • In some cases it is not working properly. After pressing the button nothing happens and the “plus” button is greyed. You should go into ‘Samples’ and grab for example the free “City sample”, upon returning to the “Library” tab select the engine version and press “Install”. Downloading and installing UE5 takes approximately 40 minutes.


How you can make money with Unreal Engine

There are several ways to make money with Unreal Engine, a popular game engine used for developing video games, virtual reality (VR) experiences, architectural visualizations, and more. Here are a few ideas:

  • Full CGI video and Cinematics creation: Using UE 5 and Quixel Assets you can easily create high-quality full CGI videos and quickly render them inside the software. 
  • Game development: You can use Unreal Engine to create your own video game and sell it on platforms like Steam or the Epic Games Store. You can also make money by licensing your game to other companies or through in-game purchases.
  • Virtual Reality experiences: Unreal Engine is widely used in the development of VR experiences. You can create and sell VR content on platforms like Oculus, Steam, or Viveport.
  • Architectural visualizations: Unreal Engine can also be used to create interactive walkthroughs of buildings or other spaces. You can offer your services to architectural firms or real estate companies to help them showcase their properties.
  • Education and training: Unreal Engine can be used to create educational content or simulations for training purposes. You can sell this content to schools, training centers, or other organizations.
  • Freelance work: You can offer your skills as an Unreal Engine developer to other companies or individuals who need help with their projects. Freelance platforms like Upwork or Freelancer can be good places to find work.
  • Working in studios: UE is a very popular CG software. Many famous VFX studios use it in the main pipeline. 
  • Marketplace assets: If you are proficient in creating 3D assets, animations, or other digital content, you can sell your work on the Unreal Engine Marketplace. This can be a good way to earn passive income while continuing to work on your own projects.

These course are for you if you want to

  • learn how to work in Unreal Engine 5;
  • learn the theoretical basics of lighting and composition;
  • create different types of FullCG video and Cinematics;
  • create environment, interior, exterior scenes inside UE5;
  • work with Visual Effects;
  • setup render and make postprocessing inside UE5;
The training lessons has been edited. We have removed more than 12 hours of unnecessary video content, pauses, rendering, so that you do not waste your time.

Learning process

The training is divided into 4 logical chapters. They are pre-recorded. After payment, we immediately open you access to the recorded lessons online via YouTube (so that you can use subtitles). We will create an individual support group in Telegram (download link) for your class, where you can ask questions about the material or homework. Once a week (on weekends or any other day – this is discussed with the students of each class), the instructor make a webinar with live communication, answers to questions and analysis of homework. Therefore, the whole training can be completed faster depending on your individual abilities and skills.

  • You can start learning immediately after payment at any time.
  • Each chapter is designed for 2 weeks. The whole training lasts 8 weeks (but you can do it faster if you want).
  • Every week we hold a live webinar where we answer questions, give feedback and open access to the next block.
  • Groups of up to 10 people, which will provide more individuality and attention to each student.
  • Access to lessons can be obtained from anywhere in the world and take place at any convenient time.
  • In each block you get homework – a real task in CGI. At the end of the course, you will collect your demoreel.
  • During the courses and after they are completed, you receive feedback from the teacher – ask specific questions and get answers.
  • The tools are mastered in order of importance. From primary to secondary. Your goal is to develop the right mindset and skills that will produce more results in less time.

Technical specifications

  • year of creation: 2022;
  • author: Oleg Verenko;
  • version of programs used in the course: Unreal Engine 5.0;
  • total lessons in the course: 79;
  • total duration: 16h 11m;
  • size: 17.5 Gb;
  • video specifications: file type .mp4, frame size – 2560*1440 pixels;
  • number of live webinars with students – 9.

Hardware specifications for video rendering

Minimum: Processor – Quad-core Intel or AMD, 2.5 GHz or faster. Memory – 16 GB or more. Video Card – DirectX 11 or 12 compatible graphics card (Nvidia) with 8 Gb VRAM or more. 256 GB SSD (OS Drive).

Recommended: Processor – 8-core Intel or AMD. Memory – 32 GB or more. Video Card – DirectX 11 or 12 compatible graphics card (Nvidia) with 11 Gb VRAM or more. 512 GB SSD (OS Drive).

Performance: Processor – 12-core Intel or AMD. Memory – 64 GB or more. Video Card – DirectX 11 or 12 compatible graphics card (Nvidia) with 24 Gb VRAM or more. 512 GB SSD (OS Drive).

PC on which the training was created: GTX 1080ti 11 Gb VRAM, AMD Ryzen 9 5950x, 64 Gb RAM.

Graphics Card Drivers

We currently recommend using the latest stable releases from each card manufacturer:

About the author

Oleg Verenko – CG Generalist.

Hello! I’m a Senior CG Artist and visual effects creator working on commercial, television, cinematic and feature projects. While working many areas of the VFX pipeline, I specialize in 3d modeling, FX, compositing, procedural systems, scripts, tools, and dynamic simulation of particles, liquids, smoke, fire, rigid bodies, and destruction. Check out my showreel and portfolio to see a bit of everything. Since 2004, I have worked in 6 VFX companies and have held positions from an CG artist to a Supervisor.

IMDB account https://www.imdb.com/name/nm4819605

Behance Portfolio https://www.behance.net/olegwer

ArtStation Portfolio https://www.artstation.com/olegwer

Cg Generalist Reel –

Course content

A total of 79 videos are split into different sections that build on one another.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

Chapter 1

In this chapter, you will get acquainted with the interface and basic functions of the Unreal Engine 5. Find out what is Nanite and Lumen. What is the advantage of the program over other software. You will work with Megascans and Marketplace assets. At the end of this block, we will start to work on the first big exterior scene.

(15 lessons, 3h 26m total duration)

Fast access for clients (you should be logged in with your mail).

  • 1.0 Installation Epic Games Launcher and UE5.
  • 1.1 Interface.
  • 1.2 Working with viewport. Shortcuts. Hotkeys.
  • 1.3 Working with pivot point. Groups. Duplicating geo.
  • 1.4 Unreal engine terminology – project, level, object, actor,component, blueprint.
  • 1.5 Working in editor. Filters, assets, FBX, Quixel Bridge.
  • 1.6 What is Nanite. Disabling LODs switching in cinematics video.
  • 1.7 Lumen – explanation and setup.
  • 1.8 Lighting setup from scratch. Post Process Volume.
  • 1.9 Migration assets, shaders, BP and other between projects.
  • 1.10 Working with marketplace assets.
  • 1.11 Landscape mode. Mountains, oceans, rivers, lakes.
  • 1.12 Foliage mode – drawing by objects on the surface.
  • 1.13 Working with megascans trees.
  • 1.14 Datasmith plugin – exporting any shaded geo to UE5.
  • 1.15 Real cinematic video creation (accelerated video, first part).

Chapter 2

In this block, we will learn how to work with materials, lighting, volumetric fog and additional effects. We will also learn how to create, import and animate characters. In this block, we will finish the first scene with the environment, make high-quality rendering and video post-processing.

(20 lessons, 3h 54m total duration).

Fast access for clients (you should be logged in with your mail).

  • 2.1 Materials and shading – basic parameters.
  • 2.2 Complex materials, textures and shader nodes. Procedural light flickering using function material.
  • 2.3 Working with normals.
  • 2.4 Landscape material.
  • 2.5 Automatic spawning foliage on landscapes using material.
  • 2.6 Light emissive materials. Nanite checking.
  • 2.7 Сinematic video creation (accelerated video).
  • 2.8 Bugs analyzing and working with plants in main shot.
  • 2.9 Tips and tricks how to work with slow FPS.
  • 2.10 Metahuman – working with realistic human characters.
  • 2.11 Level sequencer – working with camera and animations.
  • 2.12 Metahuman character animation using rig.
  • 2.13 How to import mixamo characters and add new geometry to animated asset inside UE5.
  • 2.14 Procedural camera shake in UE5 using BluePrints.
  • 2.15 Realistic smoke and fog using video sequences.
  • 2.16 Working with cloth inside UE5. Alembic geo cache.
  • 2.17 Lighting improvements. Volumetric Fog. Local lighting.
  • 2.18 Master sequence.
  • 2.19 Rendering cinematic video. Working with renderpasses.
  • 2.20 Bugs fixing and post in Nuke.

Chapter 3 

In this block, we will work in detail with a completely new tool for modeling and editing geometry inside the program and work with the texture coordinates of the model. We will start and finish the interior scene. Then we will render it – make video and few static pictures. At the end of the block you will learn how to import ready-made scenes into the program from 3ds max and other soft.

(18 lessons, 3h 44m total duration).

Fast access for clients (you should be logged in with your mail).

  • 3.1 Project optimization.
  • 3.2 Rendering on alpha tips and tricks. Shadow casting.
  • 3.3 Modeling mode – basic tools.
  • 3.4 Modeling mode – boolean.
  • 3.5 Modeling mode – UV and texture coordinates.
  • 3.6.Modeling mode – cube grid tool.
  • 3.7 Modeling mode – customizing UI.
  • 3.8 Interior scene – start.
  • 3.9 Interior scene – walls creating (accelerated video).
  • 3.10 Interior – camera, main materials and UV setup.
  • 3.11 Interior – main objects and materials (accelerated video).
  • 3.12 Interior light setup – Post Process Volume, GI, IES lights, Volume Rays.
  • 3.13 Planar reflections.
  • 3.14 Camera and DOF setup.
  • 3.15 Interior scene rendering in draft and highres quality. Bugs fixing.
  • 3.16 Compositing, grading ang bugs fixing in Nuke.
  • 3.17 Exporting full interior scene from 3ds Max (Corona, V-Ray) to Unreal Engine using Datasmith.
  • 3.18 Rendering stills from multiple cameras in high resolution – 2 ways.

Chapter 4

This block is dedicated to blueprints and visual effects. You will learn how to import ready-made effects from other programs as well as how to create your own inside the program using Niagara and shaders. We will start and finish a big project – a night exterior scene.

(26 lessons, 5h 11m total duration).

Fast access for clients (you should be logged in with your mail).

  • 4.1 Blueprints for CG artists. Open and close door using E key and collision box. Widgets activation.
  • 4.2 Light switch using trigger volume and Level Blueprint.
  • 4.3 Light switch using X key and actor Blueprint.
  • 4.4.Material changing by sample spheres with Blueprint.
  • 4.5 Set player start point and conclusion interior part.
  • 4.6 Packaging and exporting your game. Windows SDK install.
  • 4.7 Starting night level. HDRI backdrop.
  • 4.8 Camera rig rail. Post Process Volume in night level.
  • 4.8.1 Bug fixing with rig rail and cine camera actor unloaded.
  • 4.9 Night scene creating (accelerated video).
  • 4.10 Basic night light setup.
  • 4.11 Light channels – lighting separate assets from separate light.
  • 4.12 Fixing light disappearing in big distances.
  • 4.13 VFX –  working with VDB cache inside UE. VDB principled actor.
  • 4.14 Basics of Niagara FX. Fluid effects using templates.
  • 4.15 Dust ambient air particles with Niagara system.
  • 4.16 Falling snow in Niagara.
  • 4.17 Ambient rain in Niagara.
  • 4.18 Creating fire and sparks in main scene using Niagara.
  • 4.19 Niagara fluids – main parameters of 3d gas emitter. Flamethrower effect from scratch.
  • 4.20 How to warm up your fluid effects.
  • 4.21 Stylized planet shader with UV deformation.
  • 4.22 Rendering Niagara effects with DOF – fixing.
  • 4.23 Fixing unloaded assets in large worlds. World Partition.
  • 4.24 Night project finalizing. Rendering setup.
  • 4.25 Bugs fixing and compositing in Nuke.
  • 4.26 Conclusions.

Chapter 5 (Bonus, free for “Base” and “VIP” plan).

  • 5.1 Techniques that help you create a nice demoreel, breakdown list, and resume.
  • 5.2 How is the computer graphics market works? Where does the money come from?
  • 5.3 Tips and recommendations how to sell yourself in the CGI market, how to develop further, where you can find customers.
  • 5.4 Useful tips from the experience of teachers when working with large projects.
  • 5.5 List of resources where you can search for jobs and projects.


Works of our students

What is the price?

You can pay for the entire training (all discounts are valid) at once or each block separately (discounts do not apply).

The cost of the “Lessons only” package is $330.

The cost of the “Base plan” is $590 (or each chapter – $150).

The cost of the “VIP plan” is $900.

After payment you will receive the link to download your lessons and working materials.

If you are having difficulty paying in automatic mode, you can pay in manual mode. To do this, please contact us via e-mail info@cg-school.org.

 We create payments in national currency – UAH to avoid double conversion.

Please, provide us your Youtube account mail in registration – we will give you access for lessons using this mail. You can watch the course with your native language subtitles. If you have any questions, write us – info@cg-school.org.


I am a beginner. Can I understand the lessons? Yes. The lessons are designed for users both beginners and intermediate levels.

What is the duration of the course? 8 weeks (2 weeks per chapter).

What is the difference between Courses and Tutorials? Tutorials does not include any feedback with instructor but have a lower price.

Courses are primarily support with the teacher, control of your learning and the opportunity to make demoreel and receive a certificate from the school.

What is the difference between your courses and the rest of similar content on the Internet? Our lessons are made by the experts, who have completed a lot of projects in the CG industry (check). At the present time we are working with real projects.

I want to buy course. How can I do it? Select the plan that you are interested in and press the button above. Or, please, write us: info@cg-school.org.

Are the lessons live? All lessons are pre-recorded. You can download and watch them anytime, anywhere. Support is live.

How do students receive feedback? Every class has a dedicated professional instructor who will help you through lectures, project feedback, and Q&As. We also create a Skype group for each class where the instructor answers your questions and make a live webinar for feedback once a week.

Do you record webinars to revise and consolidate material? Yes.

Do I get a certificate of completion? Yes. If you choose Base or VIP plan and will make demoreel after course you can receive a certificate.

What payment options are available? Visa/Mastercard, PayPal, USDT.

Do you support customers after the purchase of course? Yes. If you choose Base or VIP plan – support is included.

Which operating system I need to watch your lessons? Do I need special players or codecs? You can use any of these operating systems: Windows, Mac OS, Linux. No special players. The files are in .mp4 format and open everywhere.

Is it possible to download the material if the Internet connection breaks? Yes. If you have any other problems with the internet, write for help to info@cg-school.org

How long will I have access to course video and assets? Access is not limited in time. You can download the material to your computer and view it at any time.

What is your refund policy?  You may request a full refund within 14 days of the course start date if you don’t like something in the lessons or teaching (you must indicate the reason). Email info@cg-school.org to request a refund. Our team would be happy to help.

How can I contact you? The fastest ways to get your answer are: info@cg-school.org.


  1. I hope I can follow this course and get points towards graduating for my Bachelor in computer science. Do you think it is likely that my Uni will allow me to follow this course and get closer to my graduation?

  2. Super course, I did nuke and houdini here earlier, and it is all you need in one place. thank you very much, it’s very convenient that the lectures are on YouTube and are divided into small parts, also Oleg is always available in the chat and is ready to answer any questions, good luck!

  3. This course provides an opportunity to understand the work in Unreal Engine from the very beginning. The course is quite universal and provides an excellent base for further activities in CG. Thank you!

  4. I got this course because I wanted to extend my knowledge in UE. This course provided me with the main information “step-by-step” that connected with tools for creating cinematics. I got a lot of interesting things that you can’t find on the Internet. It was amazing. Oleg did a great job! Thank you!

  5. A great course that gives the whole basic pipline for synematics. Support is always on communication. I’m pleased

  6. I’ve been wanting to learn Unreal Engine for over a year, I even bought some courses, but I’ve never been able to be consistent and finish it. This course changed everything, I was finally able to make my music video in a satisfactory manner. Extremely well explained, continuous support, advice on what I can improve and a lot of topics covered. Some of the best money invested. I recommend with all my heart. Oleg did an amazing job.

  7. Большое спасибо Олегу за невероятную возможность во время войны в Украине пройти обучение Unreal Engine (с последними обновлениями5.1). Обучающие видео подробно описывают весь процесс работы с UE5.1 от базовых понятий до сложных задач. Благодаря Олегу, все возникшие вопросы в процессе создания проектов решались быстро и легко. Отдельное спасибо Олегу за книгу, это огромный труд. Желаю мира и творческих успехов.

  8. Ребята, привет!
    Ну вот я и окончил этот невероятный тренинг и хочу поделиться с вами своими эмоциями. Во- первых, надо понимать, что здесь совершенно иной формат обучения, нежели на привычных it курсах, а я на некоторых бывал))

    Здесь сила в том, что и сам материал, и разбор работ, и помощь- оказывает непосредственно автор курса (а не какой-то нанятый «ментор»), а это человек с большим опытом и харизмой.

    Я лекции пересмотрел уже раз несколько, потому что они и объемные, и комплексные по всем разделам движка, в рамках создания синематиков, и, самое важное, без воды. Еще фишка, что нам дали творческую свободу (а это важно в такой творческой профессии), а не сказали «посмотри видео, повтори и стань CG Artist’ом».

    Каждый из нас делал проект, который сам хотел, а Олег раз в неделю с нами устраивал созвон и разбирал работы. Порадовало, что в потоке не 100 человек, когда преподаватель не понимает с кем общается, мы с стали практически друзьями, пока учились.

    Короче, это реально не курсы, а настоящий тренинг, который даже после окончания не оканчивается, а продолжает вдохновлять на новые работы. Кстати, вот моя выпускная работа: https://www.artstation.com/artwork/klg902

    Спасибо большое, Олег! После курса появилось четкое чувство, что работу моей мечты в CG индустрии я вот- вот поймаю за хвост и это произойдет в самое ближайшее время))

  9. Дуже непоганий курс. Незвично, що викладач не дає “домашні завдання” але на цьому курсі усі досить мотивовані, щоб самим обрати тему своєї роботи а Олег допомагає порадами та консультаціями.
    Дуже сподобалось, що в матеріалі лекцій немає “води” -- все дуже чітко і просто пояснюється

  10. This is exactly what you need to start working with unreal engine 5 for real. And I mean for real, not just follow a tutorial for one thing. You will be able to do exactly what you want to. Will you need more than this class? Yes, you will. 3D and CGI is a lot more than this. But you will be able to create high quality cinematics in unreal engine after this one. Moreover, you will be able to know what you need to learn next in order to get even better at this.

    The best part? Oleg! Everybody should have one Oleg. Or know one Oleg. Oleg is that guy that’s always there with some answers or advices. I wrote him a lot. Morning, evening, nights, weekdays and weekends. Always answered. Always came with a suggestion or an idea or file.
    Thank you, Oleg! You are wonderful!

    I highly recommend Oleg and this class. Can’t wait to show you the project i did while learning this course but I still got some work to do to it now. Here’s a short teaser until then: https://www.youtube.com/watch?v=r0aovAjRyxA

  11. Хороший курс, приобрёл технические знания, намерен участвовать в сентябре чтобы подтянуть остальные знание.

  12. It took me several attempts to learn Unreal Engine, and only with Oleg’s course it did work!

    He gives a very good overview of the possibilities of the Unreal Engine and you can tell that he comes from the professional CGI world. So his training videos contain many useful tips that you would desperately look for elsewhere.

    Above all, he is very flexible and always answers & helps so quickly.
    Thus, the training is adapted exactly to the topics that are important to you.

    I can more than recommend this course! Don’t wait.

    Thank you for everything!

  13. I took this course on Unreal Engine. I can recommend it to people who are at the beginning of their journey to learn this engine. I liked the fact that no one puts you under stress in the course. This is good, because UE is an auxiliary tool for me, not the main one in my work. The video tutorials provided by the author describe all the main features of the program and describe each tool in detail. I came to this course on the recommendation of my friend who also studied here. If you are looking for a basic Unreal Engine course, this is the course for you.

  14. Доброго дня усім!
    Напишу і свій відгук на цей курс. Купив пакет Base Plan, щоб мати пойтійний доступ, бо навчання для мене процес не швидкий.
    До проходження курсу, відкривав в анріл якісь прості проекти. Вже після першого уроку мав цікаву сцену так і базові знання як цю сцену будувати.
    Під час проходження курсу, від автора відчуваєтся глибоке знання пайплайнів великих проектів та глибокі знання 3Д. Підтримка під час курсу, теж на гарному рівні.
    Курс не дуже підійде для людей які ніколи не зтикались з 3Д. В курсі неодноразово автор використовує сторонні 3Д пакети, підійде будь який, але у вас мають бути знання якого небудь 3д пакету :)
    Курс англійською проблем не викликав, але якість самої англійської автора час від часу заганяла в сонливість. Краще переозвучити на декілька версій мов, щоб нативному слухачу не кололо вуха.
    На мою думку , курс гарно підійде для підняття рівня скіллсету моушндизайнерам, починаючим 3д артистам, та тим хто цікавиться 3Д сферою в цілому.
    Після курсу, є що додати в своє портфоліо ! Дякую :)


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