UNREAL ENGINE (CINEMATICS)

Online training on creating videos and cinematics in Unreal Engine 5 for CG artists.
REGISTRATION
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Start

10 Sep 2022

Duration

8 weeks

Lessons language

English with all language subtitles

Support language

English, Ukrainian, Russian

Instructor

Oleg Verenko

Price

299-900 USD

Unreal Engine is the world’s most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences by Epic Games. The latest generation, Unreal Engine 5, was launched in April 2022. One of its major features is Nanite, an engine that allows for high-detailed photographic source material to be imported into games. The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world’s largest photogrammetry library as of 2019.

Lumen is another component described as a “fully dynamic global illumination solution that immediately reacts to scene and light changes”. Lumen eliminates the need for artists and developers to craft a lightmap for a given scene, but instead calculates light reflections and shadows on the fly, thus allowing for real-time behavior of light sources. Virtual Shadow Maps is another component added in Unreal Engine 5 described as “a new shadow mapping method used to deliver consistent, high-resolution shadowing that works with film-quality assets and large, dynamically lit open worlds”. Virtual Shadow Maps differs from the common shadow map implementation in its extremely high resolution, more detailed shadows, and the lack of shadows popping in and out which can be found in the more common shadow maps technique due to shadow cascades. Additional components include Niagara for fluid and particle dynamics and Chaos for a physics engine.

Usage

  • game development;;
  • film & tv;
  • architecture visualization;
  • automotive & transportation;
  • broadcast & live events;
  • vfx simulation;

Where I can download and install Unreal Engine 5?

  • First you should install Epic Games Launcher https://www.unrealengine.com/en-US/download.
  • Login with your Epic Games account in the launcher.
  • In the Launcher go to the right top corner and press the orange button “Install Engine”.
  • In some cases it is not working properly. After pressing the button nothing happens and the “plus” button is greyed. You should go into ‘Samples’ and grab for example the free “City sample”, upon returning to the “Library” tab select the engine version and press “Install”. Downloading and installing UE5 takes approximately 40 minutes.

These course are for you if you want to

  • learn how to work in Unreal Engine 5;
  • learn the theoretical basics of lighting and composition;
  • create different types of FullCG video and Cinematics;
  • create environment, interior, exterior scenes inside UE5;
  • work with Visual Effects;
  • setup render and make postprocessing inside UE5;
The training lessons has been edited. We have removed more than 12 hours of unnecessary video content, pauses, rendering, so that you do not waste your time.

Learning process

The training is divided into 4 logical chapters. They are pre-recorded. After payment, we immediately open you access to the recorded lessons online via YouTube (so that you can use subtitles). On Skype we will create an individual group for your class, where you can ask questions about the material or homework. Once a week (on weekends or any other day – this is discussed with the students of each class), the instructor make a webinar with live communication, answers to questions and analysis of homework. Therefore, the whole training can be completed faster depending on your individual abilities and skills.

  • You can start learning immediately after payment at any time.
  • Each chapter is designed for 2 weeks. The whole training lasts 8 weeks (but you can do it faster if you want).
  • Every week we hold a live webinar where we answer questions, give feedback and open access to the next block.
  • Groups of up to 10 people, which will provide more individuality and attention to each student.
  • Access to lessons can be obtained from anywhere in the world and take place at any convenient time.
  • In each block you get homework – a real task in CGI. At the end of the course, you will collect your demoreel.
  • During the courses and after they are completed, you receive feedback from the teacher – ask specific questions and get answers.
  • The tools are mastered in order of importance. From primary to secondary. Your goal is to develop the right mindset and skills that will produce more results in less time.

Technical specifications

  • year of creation: 2022;
  • author: Oleg Verenko;
  • version of programs used in the course: Unreal Engine 5.0.3, Nuke 12;
  • total lessons in the course:;
  • total duration:;
  • size:;
  • video specifications: file type .mp4, frame size – 2560*1440 pixels;
  • number of live webinars with students – 8.

Hardware specifications for video rendering

Minimum: Processor – Quad-core Intel or AMD, 2.5 GHz or faster. Memory – 16 GB or more. Video Card – DirectX 11 or 12 compatible graphics card (Nvidia) with 8 Gb VRAM or more. 256 GB SSD (OS Drive).

Recommended: Processor – 8-core Intel or AMD. Memory – 32 GB or more. Video Card – DirectX 11 or 12 compatible graphics card (Nvidia) with 11 Gb VRAM or more. 512 GB SSD (OS Drive). 

Performance: Processor – 12-core Intel or AMD. Memory – 64 GB or more. Video Card – DirectX 11 or 12 compatible graphics card (Nvidia) with 24 Gb VRAM or more. 512 GB SSD (OS Drive). 

PC on which the training was created: AMD Ryzen 9 5950x, 64 Gb RAM, GTX 1080ti 11 Gb VRAM.

Graphics Card Drivers

We currently recommend using the latest stable releases from each card manufacturer:

About the author

Oleg Verenko – CG Generalist, Freelancer.

In the computer graphics industry since 2004. Experience and practice in cgi: more than 15 years. Currently I am developing computer graphics for feature films, TV series, music videos, advertising: 3D modeling, visualization, layout, stereo composition, visual effects. I worked in cutting-edge CG studios and has done everything related to visual effects, compositing and 3D graphics.

IMDB account https://www.imdb.com/name/nm4819605

Behance Portfolio https://www.behance.net/olegwer

ArtStation Portfolio https://www.artstation.com/olegwer

Full CGI Reel – 

Cg Generalist Reel – 

Course content

Chapter 1 (15 lessons, 3h 26m total duration).

  • 1.0 Installation Epic Games Launcher and UE5.
  • 1.1 Interface.
  • 1.2 Working with Viewport. Shortcuts. Hotkeys.
  • 1.3 Working with pivot point. Groups. Duplicating geo.
  • 1.4 Unreal Engine Terminology – project, level, object, actor,component, blueprint.
  • 1.5 Working in Editor. Filters, Assets, FBX, Quixel Bridge.
  • 1.6 What is Nanite. Disabling LODs switching in Cinematics Video.
  • 1.7 Lumen – explanation and setup.
  • 1.8 Lighting setup from scratch. Post Process Volume.
  • 1.9 Migration assets, shaders, BP and other between projects.
  • 1.10 Working with Marketplace assets.
  • 1.11 Landscape mode. Mountains, oceans, rivers, lakes.
  • 1.12 Foliage mode – drawing by objects on the surface.
  • 1.13 Working with megascans trees.
  • 1.14 Datasmith plugin – exporting any shaded geo to UE5.
  • 1.15 Real cinematic video creation (accelerated video, first part).

Chapter 2 (20 lessons, 3h 54m total duration).

  • 2.1 Materials and shading – basic parameters.
  • 2.2 Complex materials, textures and shader nodes.
  • 2.3 Working with Normals.
  • 2.4 Landscape material.
  • 2.5 Automatic Spawning Foliage on Landscapes using material.
  • 2.6 Light Emissive Materials. Nanite checking.
  • 2.7 Сinematic video creation (accelerated video).
  • 2.8 Bugs analyzing and working with plants in main shot.
  • 2.9 Tips and tricks how to work with slow FPS.
  • 2.10 Metahuman – working with realistic human characters.
  • 2.11 Level sequencer – working with camera and animations.
  • 2.12 Metahuman character animation using rig.
  • 2.13 How to import Mixamo Characters and add new geometry to animated asset inside UE5.
  • 2.14 Procedural Camera Shake in UE5 Using BluePrints.
  • 2.15 Realistic smoke and fog using video sequences.
  • 2.16 Working with cloth inside UE5. Alembic geo cache.
  • 2.17 Lighting improvements. Volumetric Fog. Local lighting.
  • 2.18 Master sequence.
  • 2.19 Rendering cinematic video. Working with renderpasses.
  • 2.20 Bugs fixing and post in Nuke.

Chapter 3 (18 lessons, 3h 44m total duration).

  • 3.1 Project optimization.
  • 3.2 Rendering on Alpha tips and tricks. Shadow casting.
  • 3.3 Modeling mode – basic tools.
  • 3.4 Modeling mode – boolean.
  • 3.5 Modeling mode – UV and texture coordinates.
  • 3.6.Modeling mode – cube grid tool.
  • 3.7 Modeling mode – customizing UI.
  • 3.8 Interior scene – start.
  • 3.9 Interior scene – walls creating (accelerated video).
  • 3.10 Interior – camera, main materials and UV setup.
  • 3.11 Interior – main objects and materials (accelerated video).
  • 3.12 Interior light setup – Post Process Volume, GI, IES lights, Volume Rays.
  • 3.13 Planar reflections.
  • 3.14 Camera and DOF setup.
  • 3.15 Interior scene rendering in draft and highres quality. Bugs fixing.
  • 3.16 Compositing, grading ang bugs fixing in Nuke.
  • 3.17 Exporting full interior scene from 3ds Max (Corona, V-Ray) to Unreal Engine using Datasmith.
  • 3.18 Rendering Stills from Multiple Cameras in high resolution – 2 ways.

Chapter 4 (in progress).

  • 4.1 Blueprints for CG artists. Open and Close Door using E key and Collision Box. Widgets activation.
  • 4.2 Light switch using Trigger Volume and Level Blueprint.
  • 4.3 Light switch using X key and actor Blueprint.
  • 4.4.Material Changing by Sample Spheres with Blueprint.
  • 4.5 Set Player start point and conclusion interior part.
  • 4.6 Packaging And Exporting Your Game. Windows SDK install.

Chapter 5 (Bonus, free for “Base” and “VIP” plan).

  • 5.1 Techniques that help you create a nice demoreel, breakdown list, and resume.
  • 5.2 How is the computer graphics market works? Where does the money come from?
  • 5.3 Tips and recommendations how to sell yourself in the CGI market, how to develop further, where you can find customers.
  • 5.4 Useful tips from the experience of teachers when working with large projects.
  • 5.5 List of resources where you can search for jobs and projects.

What is the price?

You can pay for the entire training (all discounts are valid) at once or each block separately (discounts do not apply).

The cost of the “Lessons only” package is $299.

The cost of the “Base plan” is $550 (or each chapter – $150).

The cost of the “VIP plan” is $900.

After payment you will receive the link to download your lessons and working materials.

If you are having difficulty paying in automatic mode, you can pay in manual mode. To do this, please contact us via e-mail info@cg-school.org.

FAQ:

I am a beginner. Can I understand the lessons? Yes. The lessons are designed for users both beginners and intermediate levels.

What is the duration of the course? 8 weeks (2 weeks per chapter).

What is the difference between Courses and Tutorials? Tutorials does not include any feedback with instructor but have a lower price.

Courses are primarily support with the teacher, control of your learning and the opportunity to make demoreel and receive a certificate from the school.

What is the difference between your courses and the rest of similar content on the Internet? Our lessons are made by the experts, who have completed a lot of projects in the CG industry (check). At the present time we are working with real projects.

I want to buy course. How can I do it? Select the plan that you are interested in and press the button above. Or, please, write us: info@cg-school.org.

Are the lessons live? All lessons are pre-recorded. You can download and watch them anytime, anywhere. Support is live.

How do students receive feedback? Every class has a dedicated professional instructor who will help you through lectures, project feedback, and Q&As. We also create a Skype group for each class where the instructor answers your questions and make a live webinar for feedback once a week.

Do you record webinars to revise and consolidate material? Yes.

Do I get a certificate of completion? Yes. If you choose Base or VIP plan and will make demoreel after course you can receive a certificate.

What payment options are available? Visa/Mastercard, PayPal, USDT.

Do you support customers after the purchase of course? Yes. If you choose Base or VIP plan – support is included.

Which operating system I need to watch your lessons? Do I need special players or codecs? You can use any of these operating systems: Windows, Mac OS, Linux. No special players. The files are in .mp4 format and open everywhere.

Is it possible to download the material if the Internet connection breaks? Yes. If you have any other problems with the internet, write for help to info@cg-school.org

How long will I have access to course video and assets? Access is not limited in time. You can download the material to your computer and view it at any time.

What is your refund policy?  You may request a full refund within 14 days of the course start date if you don’t like something in the lessons or teaching (you must indicate the reason). Email info@cg-school.org to request a refund. Our team would be happy to help.

How can I contact you? The fastest ways to get your answer are: info@cg-school.org.

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