Finally we have a built-in tool for creating a fluid simulation in 3ds max 2018. After all, this is a significant part of visual effects. Someone make a simulations in Houdini someone in RealFlow. Recently, we have this opportunity in Maya. In Maya liquid simulation tool called Bifrost. And now, we have the same in Max. In a little bit different interpretation, but with a good possibilities. It is still very new, but already showing good results.
In this series of lessons, I want to show some of the simulator features that are available at the moment. I think that in the future it will get even more and we will also talk about this in the new reviews.
If we consider compositing as a whole, Nuke has all the tools necessary for this. For the main tasks that fall on his shoulders, you do not need to buy unstable, expensive plugins, which sometimes complicate the work of the program.
But there are situations when routine wants to universalize, speed up, make it more comfortable, adjust your tasks.
For this, there is a large variety of various scripts that can be downloaded for free from the same Nyukededia (nukepedia.com). Very often beginners do not even know how to integrate these tools into the nyuk.
In this tutorial, we’ll tell you how to do this using the example of several tools.
There are small but useful compilation of websites with free HD textures and HDRI for CGI artists.
textures.com (old wersion cgtextures.com)