In this series of lessons we will learn the process of creating a scene with a fire tornado. We are not talk only about the process of simulation. But also about creating the environment for a scene using simple static images in Nuke. Will learn a lot of different techniques to create puddles, image correction, and the projection geometry. Much time we spent creating additional elements of the environment in 3Ds max like debris and dust. And create a scene from scratch to the final view.
- Year of creation: 2015
- Author: Andrew Zamorskiy
- Version of programs used in the course: Nuke 9, 3ds max 2014 (Thinking particles, FumeFX)
- Lessons in the pack: 10 lessons
- Total duration: over 5 hours
- Size: 1.5 GB
- Video specifications: file-type .mp4, frame size – 1920*1080 pixels, audio stream – 125kbit/s, 44kHz
About the author
Andrew Zamorskij is a vfx artist, freelancer. Works in CGI since 2007. Worked in the Kiev production studios: Levaleo, Camaradas, 35 mm production. Took part in creation computer graphics and visual effects for different brands, TV shows and commercials. Also is a teacher and author of lessons in Cg-school.org. Created lessons for application like Nuke, Rayfire, Fumefx, Vray, Houdini, Realflow, Naiad. See demoreel. Learn more cg-school.org team.
|Project overview (download)||01:01|
|1. Creating environment (download)||40:47|
|2. Camera animation (download)||46:26|
|3. Creating puddles (download)||21:36|
|4. Building destruction (download)||35:51|
|5. Fragments and dust (download)||28:48|
|6. Fire simulation (download)||34:07|
|7. Compositing building (download)||27:00|
|8. Adding fire vortex (download)||36:58|
|9. Creating smoke and debris (download)||28:28|
|10. Final compositing (download)||18:38|
|Working materials (download)||200 Mb|
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